Nintendo has been exploring various methods to emulate its iconic DS and 3DS consoles, according to a newly discovered patent. The patent outlines three potential approaches, one of which involves a new peripheral. This development could be significant for fans who have long desired a way to play classic games from these portable systems on modern hardware.
Unlike Nintendo’s home consoles, which have had varying levels of success, the company’s portable devices have consistently sold well. From the original Game Boy to the Game Boy Advance, these handhelds have offered a wide range of classic games over the past three decades. However, the DS and 3DS, with their dual-screen design and touchscreen functionality, have posed unique challenges when it comes to emulation.
The DS and 3DS are not currently available on the Nintendo Switch Online service, primarily because of their distinct design. A standard TV screen does not easily accommodate the dual-screen layout, making it difficult to replicate the experience accurately. While the Wii U attempted to address this, there was no follow-up on the original Switch.
Recent evidence suggests that Nintendo is working on solutions for the upcoming Switch 2. Various patents and datamined information have hinted at the possibility of dual-screen support. A newer patent, in particular, details three different methods for emulating the DS and 3DS:
- Having two physical screens
- A picture-in-picture mode to simulate the dual-screen experience through software
- Manually switching between screens during gameplay
While the images in the patent are not particularly high quality, the concepts themselves are clear. The most complex of the three options involves using two physical screens, which brings to mind fan theories about connecting an additional screen to the bottom of the Switch 2 in handheld mode.
This approach would be beneficial for emulating both the DS and 3DS, but it may come at a high cost for both Nintendo and consumers. However, Nintendo has previously shown a willingness to release bespoke hardware for older formats, as seen with the physical recreation of the Virtual Boy.
It remains unclear whether Nintendo will attempt to replicate the 3DS’s stereoscopic effect, as it is not essential for playing major games and was largely ignored with the release of the 2DS. Still, the patent indicates that the company is seriously considering how to bring these classic systems to modern platforms.
There is no guarantee that any of these plans will come to fruition, but the patent serves as proof that Nintendo is actively thinking about ways to make the DS and 3DS accessible on current hardware. This is especially relevant given the growing demand for retro gaming experiences.
For example, a recent feature on the best Pokémon games highlighted the difficulty of playing older titles on the Switch or Switch 2. Many of the unique and unusual games from the DS and 3DS are also inaccessible, further emphasizing the need for effective emulation solutions.

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